void SimpleBall_DrawScreenBlocks(SimpleBall * pApp)
{
AEERect rect;
int irow,icol,nIndexBlocks;
short idBlocksIndex;
int mapBlocks[10][5]={1,1,1,1,1,
1,1,0,1,1,
1,1,0,1,1,
1,1,0,1,1,
1,1,1,1,1,
1,1,1,1,1,
1,1,1,1,1,
1,1,1,1,1,
1,1,1,1,1,
1,1,1,1,1,
};
boolean bHits;
idBlocksIndex = 0;
// coding for draw screen below this
}